I'm still alive, sort of. Need to get back into the habit of using this place... all that coding effort for nothing.
The WoT 8.6 test patch is up now, and I intend to check it out. I shall endeavour to hunt for hidden changes and more specific (tech tree numbers etc) in the game when I have finished downloading the test client.
I would list the official test notes, but I'm having a few stylistic/coding issues with the way lists are displaying - curse my failed code :(
posted in Website
Friday, February 8th. 13:27
Looks like I'm going to have to disable comments until I get an anti-bot script written up.. cos this is ridiculous >.>
Google also appear to have changed the way their image search works, all referrals now come from a blank.html page so the code I wrote to work out how people were finding the site is now just returning empty search strings. Of course that doesn't affect any of the 3 people reading it but it affects me :P And it's best I get these things fixed in case I do anything with it in future (HA!)
Quite a bit slower than most due to my more WvW centric gameplay, but Freyn is now equipped with the legendary axe "Frostfang".
Probably won't get as much use as a legendary should, but quite simply I didn't like the legendaries for the weapons I do use.
Couple of pictures below.
posted in Website
Thursday, December 20th. 03:17
I really.. really need to do something with this site...
.. so many idea's, so little motivation right now :/
Story time! My Guild Wars 2 guild - Impact - was feeling rather unappreciated on our home server (Ruins of Surmia). The server is the 2nd to lowest rank and asides from always being stuck with a difficult bracket, it is in a dire need of organisation and/or competent guilds to approach it. We have been playing there about 2 months now and as time has got on the attitudes present have changed quite dramatically, including a fairly aggressive approach by certain players whenever we attempted to push for change.
So it was decided, due to many things such as not feeling like our contribution (as pretty much the ONLY WvW focused guild) was not only unappreciated but not wanted, to players not believing that they needed to change and us wanting to get some perspective on the server from another angle, and the fact people seem to deem the servers only problem as numbers and that their opponents are simply poor.... well, we decided to move for a week.
So, we retagged ourselves as Superfail [SF] and moved to the one server lower on the rankings than our own, Fissure of Woe. The approximate scores and ratings (ELO system) at the end of the week before were:
Well, headstart began on saturday and we are now into main launch but this is the first proper break I've had (Maintenance time) other than sleep. So it's safe to say I am enjoying the game. For a gaming blog I should really be posting more about it during these opening days but the fact I am not having time to write should really speak for itself.
World vs World seems to be up and down for our server, the initial days we dominated and now we are on the receiving end, against the same server! The players on our realm seem to be getting ever worse... reading the chat it seems several people think World vs World is a scenario/warzone type affair more akin to sPvP. Still, our little group has been blitzing through camps and causing an insane XP rate - it may not be the most useful as we are not holding but sweeping on, and the opponents don't really need the supply anyway as they have filled up long ago... but it's the only points income our server seems to be getting so at least we're doing SOMETHING other than fighting at spawn.
It's been quite a while since I played Team Fortress, due to both my departure from clans and my growing rather disillusioned with the amount of items the game was gaining, but a few days ago they added the "Mann vs Machine" mode to the game. Having recently spent a rather heavy amount of time playing Orcs Must Die 2 (if you enjoy tower defence I would recommend buying it btw) so the mention of a TF2 horde mode type thing, I picked it back up and have been playing on and off since.
My reactions are... let's just call it mixed for now, the jury is still out - getting a snack most likely - but seem to be edging towards the door marked 'disappointed'. So let's see if I can break it down, and maybe even avoid mentioning the wimpy dim-witted players that I've been plagued with. Edit - looking back over my various rants, most the negatives are from an implementation/server side, rather than gameplay, so bear that in mind.
Honestly, ArenaNet should be getting commission from games companies right now.
Not only have I bought several games myself (mostly through steam) that I would not have bought otherwise, but so have a vast multitude of other people I know. Almost every single one of the games myself and friends have purchased in the past month have been done with one consistent after comment, along the lines of "Argh!! Hurry up and release Guild Wars 2, I keep buying other games just to try pass the time. Then a beta comes along and they don't seem fun any more so I get a new one!"
I've bought 14 games myself (okay, 12 were in a pack) that I would not have done had either Guild Wars 2 been already released (Too busy with that) or had the beta's not been so thoroughly enjoyable that they made the other games I was playing at the time feel so bland.
Burning a hole in my already low bank balance, release it already! Honestly this could've been such a huge marketing move if only they had more titles out themselves to tease with. "Can't wait for Guild Wars 2? Get a taste of it with game XYZ that has feature ABC!" - Guild Wars does fit into this category but being an MMO it's not something most are likely to pick up for the remaining 2 weeks.
When WH40K: Space Marine was released towards the end of 2011 I didn't really have enough interest in it to pick it up. Space Marine's have always been my least favourite faction (unusually) of the setting and I don't play too many first person shooter's any more, at the stage I was at I simply couldn't find a justification for the purchase. A few weeks ago however it appeared on the Steam Summer Sale for a very low price so I thought 'what the hell' and grabbed it.
My reactions are rather mixed in all honesty. I did enjoy playing the game, but I found it rather underwhelming and frankly.. short. It wasn't a bad game, and whilst there is no rule that says games must push boundaries and break rules to be 'good' (some of the most enjoyable games are extremely simple after all) it was simply too familiar. So.. let's try and break it down.
It's a shooter, what can I say? you shoot stuff.. what, that's not enough information? Okay.
After a few days trying to make up my mind, with consultations from those accompanying me (Shifty/Gribur) a name has been finally decided on for Guild Wars 2.
I've given a little try out of both shivtr.com and enjin.com's free guild site's and settled on enjin for the time being. It is not ideal and frankly I prefer the complete control our own webspace would offer, but I cannot justify throwing money on some more at this time and to be honest there is a lot of customization available in the systems they provide.
The main reason a pre-built site was chosen (and Enjin over Shivtr for that) is that many people do not like registering on sites, but the network is already very populated. IF the guild takes off and lasts through time, I will build/find a more long term solution (Sadly unable to export the content though) that suits it's needs. Who knows, if I actually put the time in maybe I could make some working forums to attach to this site's base code and use that.